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3D modeling » Модель - зависимости / 1. Flash Dress Up Game Tutorial Actionscript 3.0 CS4 CS5 CS5.5 Doll Character Model



Learn to scratch build a simple custom dress up application using Flash and Actionscript 3.0. You can easily allow users to dress up anything using colors or images.

3D modeling » Модель - зависимости / Model Railroad GREENMAX Tram Car Layout [4-4] Plamo Tsukurou Tutorial



www.modelloursworkshop.com Rail transport modelling From Wikipedia, the free encyclopedia Railway modelling (UK, Australia, Ireland and Canada) or model railroading (US and Canada) is a hobby in which rail transport systems are modelled at a reduced scale. The scale models include locomotives, rolling stock, streetcars, tracks, signalling, and roads, buildings, vehicles, model figures, lights, and features such as streams, hills and canyons. The earliest model railways were the 'carpet railways' in the 1840s. Electric trains appeared around the turn of the 20th century. But these were crude likenesses. Model trains today are more realistic. Today modellers create model railway / railroad layouts, often recreating real locations and periods in history. Scales and gauges The size of engines depends on the scale and can vary from 700 mm (27.6 in) tall for the largest ridable live steam scales such as 1/8, down to matchbox size for the smallest in Z-scale (1/220). However, there is another scale that was introduced in 2007 that is also commercially available, called T Gauge, it is 3 mm (0.118 in) gauge track and is a scale of 1/450, basically half the size of Z scale. A typical HO (1/87) engine is 50 mm (1.97 in) tall, and 100 to 300 mm (3.94 to 11.81 in) long. The most popular scales are: G gauge, Gauge 1, O gauge, S scale, HO gauge (in Britain, the similar OO), TT scale, and N scale (1/160 in the United States, but 1/144 in the UK). There is growing interest in Z scale and <b>...</b>

3D modeling » Модель - зависимости / 2. Flash Dress Up Game Tutorial Actionscript 3.0 CS4 CS5 CS5.5 Doll Character Model



Part 2 of learning to scratch build a simple custom dress up application using Flash and Actionscript 3.0. You can easily allow users to dress up anything using colors or images.

3D modeling » Модель - зависимости / 3ds max character modeling tutorial part5 (lite model)



3ds max 2011 modeling "lite 3d man" No speak This my first public video tutor

3D modeling » Модель - зависимости / 3ds max character modeling tutorial part4 (lite model)



3ds max 2011 modeling "lite 3d man" No speak This my first public video tutor

3D modeling » Модель - зависимости / 3ds max character modeling tutorial part3 (lite model)



3ds max 2011 modeling "lite 3d man" No speak This my first public video tutor

3D modeling » Модель - зависимости / 3ds max character modeling tutorial part2 (lite model)



3ds max 2011 modeling "lite 3d man" No speak This my first public video tutor

3D modeling » Модель - зависимости / 3ds max character modeling tutorial part1 (lite model)



3ds max 2011 modeling "lite 3d man" No speak This my first public video tutor

3D modeling » Модель - зависимости / lynda.com tutorial | Modeling a Character in 3ds Max—Making wrinkles in the pants



Watch the entire course at www.lynda.com Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.

3D modeling » Модель - зависимости / lynda.com tutorial | Modeling a Character in 3ds Max—Making the teeth and gums



Watch the entire course at www.lynda.com Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.
 
 
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